Manor Lords’ dev asks gamers: Ought to its provide mechanic be modified?

Greg Styczeń, the solo developer of smash hit survival citybuilder Manor Lords, wants your assist. Particularly, he wants your assist deciding whether or not to regulate the sport’s supply-and-demand system.

The problem is that when Manor Lords was first made accessible to critics and YouTubers pre-release, the suggestions was that commerce was “OP” and it was too simple “to simply promote one kind of excellent and make your city uber wealthy that manner”, as Styczeń defined on the Manor Lords Discord server. He added a tweak to the system that punished flooding the market with only one good in order that “principally should you begin promoting one kind of merchandise lots, its value will preserve falling till the exports cease utterly. Identical for the other, should you preserve massively importing some kind of excellent, its value will rise and it’ll grow to be very costly.”

It is a repair that punishes the playstyle favored by our personal Christopher Livingston in video games like this. As Chris wrote, “Sadly for 1000’s of tiny residents in quite a few survival metropolis builders I’ve performed over time, I am not nice at protecting a number of balls within the air. My normal technique, then, is to concentrate on one large ball: I construct and handle my metropolis with the objective of massively over-producing a single product or useful resource, then promote 100% of that useful resource to merchants and use the cash to purchase all the opposite balls (meals, garments, livestock, and many others.) I have to preserve my folks alive.”

Styczeń is not utterly offered on the repair, nonetheless, and went on to say that, “I used to be by no means fairly certain about it since I assumed specializing areas in producing sure items is how the sport needs to be performed. There are different doable methods to ensure gamers have what to spend their fortunes on in future builds. However in fact there’s a threat gamers simply will not must construct manufacturing chains in any respect if they’ll principally import every part with none consequence, presumably not having to work together with sure gameplay mechanics in any respect.”

And that is why this publish is within the server’s #votes channel and ends with three choices for gamers to select from, primarily based on whether or not they need the worldwide market provide mechanic to be A) Stored as is; B) Stored however tuned down trigger it is too harsh; or C) Eliminated. In the intervening time “B) Stored however tuned down trigger it is too harsh” is successful by a useful margin with over 12,000 votes. The closest rival, “A) Stored as is”, has simply over 2,000 votes, whereas “C) Eliminated” has solely 415 votes. 

You possibly can strive leaping in to sway issues your self, nevertheless it looks as if issues are fairly settled already and the market provide mechanic shall be retuned slightly than carried out away with altogether.

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